![]() ![]() ![]() " Interview de Benoît Hozjan, co-fondateur et directeur". Archived from the original on October 2, 2007. Archived from the original on February 15, 2019. Archived from the original on April 2, 2015. Archived from the original on November 29, 2004. ![]() Archived from the original on March 25, 2006. ^ "The Adventure Company to Showcase Exciting Line-up at the Electronic Entertainment Expo" (Press release).Archived from the original on October 12, 2004. Archived from the original on July 16, 2004. Archived from the original (PDF) on August 14, 2003. ^ "DreamCatcher Interactive Enters European Market" (PDF) (Press release).Archived from the original on July 5, 2019. "L'éditeur de jeux Cryo en liquidation judiciaire". Archived from the original on February 16, 2003. Archived from the original on May 23, 2015. Archived (PDF) from the original on July 17, 2018. Culturtainment - a New Interactive Entertainment Genre (PDF) (MSc). ^ Silva, Beatriz Vieira da (October 2001).^ Egypt The Heliopolis Prophecy Archived at the Wayback Machine release information at MacGameStore."Tests Egypte 2 : La Prophétie d'Héliopolis". Egypt III was targeted primarily at casual gamers. Īs Cryo had done for Egypt II, Kheops worked with archeologist Jean-Claude Golvin to increase historical accuracy. The game was released in North America on March 29, 2004. Jeux Video reported in January 2004 that Egypt III had "quietly resumed development" and was nearing completion. Since most of the team had already been involved in Egypt III before its development was interrupted, Kheops sought and received a contract from DreamCatcher to complete the game independently. A group of those laid off proceeded to found the developer Kheops Studio, led by Benoît Hozjan. As a result, Egypt III "seemed destined for cancellation", Adventure Gamers' Johann Walter later noted. In summer 2003, DreamCatcher Europe shuttered the game development divisions it had carried over from Cryo. Like the publisher's concurrent project Atlantis Evolution, Egypt III was developed internally by DreamCatcher Europe. It was one of several announcements by the company in preparation for the 2003 Electronic Entertainment Expo (E3). DreamCatcher Europe was established in Paris in January 2003, and the publisher subsequently announced a sequel to Egypt II in April, under the names The Egyptian Prophecy (North America) and Egypt III: The Fate of Ramses (Europe). Two development teams, including that of the Egypt series, were among these acquisitions. Following the 2002 bankruptcy and liquidation of Cryo Interactive, many of its key assets were purchased by DreamCatcher Interactive to form that company's new European branch. ![]()
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